Marketing departments and spec junkies love high PPI numbers, and it's fun to play the "can you spot a pixel" game, but this kind of pixel arms race is not really necessary at the moment. We would prefer "good enough" pixel density and a focus on battery life. For what it's worth, LG says it has put a lot of work into saving the battery from being eaten up by the 2k display with things like adaptive frame rate. Still, that doesn't change the fact that these extra pixels are wasteful. (What follows are first images from a brief hands-on, but we'll have a full look at what the display does to the battery life in an upcoming full review.)
While the hardware design looks great, the manufacturer skin is always a major point of concern with Android phones. LG has reskinned its UI to be as trendy-flat as possible, but, like with the G2, there are still over-the-top GPU-powered transformations. The first widget we touched needed to transition to a full-screen UI, so it unfolded like it was made out of paper and flopped into place on the screen, gently swaying back and forth before it settled into place. It might be due to the unfinished nature of the software, but the 2.5Ghz quad core seemed to struggle to keep up with some of these ambitious animations.
The LG G3 is to be one of the first devices to have a 2K screen
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Overall the LG G3 is a great phone, being a high spec well designed flagship device you can but only like it. But LG seemed to have a way to go with the G3, it is in desperate need of a few firmware updates. The weird over sharpening of the screen is disconcerting at times if you end up looking at certain combinations of colours. The UI crashes now and again when you trigger certain things, such as unmounting a USB OTG stick or dealing with notifications whilst streaming to a Chromecast.
But while you're waiting for a richer content era, the LG G3 offers a premium experience in the here and now. There's a balance between features and clutter. We might not love the UI's colour scheme, but there's a lot of convenience packed in and LG has made better use of the screen size than some competitors. There's more big-screen utility than HTC offers, rivalling and, in some cases, bettering some of the things that Samsung offers in the Galaxy S5. Excluding battery life, which we think LG could have handled better overall.
In previous years it has been easy to put phones into categorical boxes. The Galaxy Note kicked off phablets and larger screen devices were easy to lump into that category too. LG has blurred those lines a lot: the LG G3 has a 5.5-inch display - the same as the Galaxy Note 2 - so this is more phablet than smartphone.
When viewing the same high-resolution images side-by-side on these two devices there is more visible detail on the G3, adding to the sense of depth and realism. The same is true of Ultra HD video, if you happen to have some. We played the same video and the HTC One showed the difference between these two displays: with content of the future, the high resolution display shines. Although, just to be clear, the G3 has a 2K rather than 4K display, so it's not capable of displaying 4K content pixel-for-pixel.
The LG G3 and Oppo Find 7 are the most recent embodiment of the latest and greatest that smartphones can offer, being the first (and still only) two devices that sport QHD screens. Whether or not a resolution of 2560 x 1440px on a 5.5-inch display is overkill or even necessary is beyond the scope of this shootout.
In both of our comprehensive reviews of these devices, it became obvious that having to power additional pixels takes quite a bit of extra juice. Even though both devices sport hefty 3,000mAh batteries, each reflected relatively poor battery life while the screen was on. But battery life isn't everything - let's take a look at how the two devices fare against one another.
While the race to higher screen fidelity required its fair share of sacrifices, the LG G3 and Oppo Find 7 don't just have a pretty picture going for them. The G3 is one of the more refined designs we've seen in a while, with LG being able to fit in a 5.5-inch diagonal in the almost same footprint as many rival 5-inchers, and with a low weight to boot. Oppo has loaded the Find 7 with enough firepower under the hood to top out our benchmark charts, beating out the likes Samsung and Sony in many of our tests.
Ultimately, both devices offer compelling packages, each boosted by the addition of the QHD display. Both give current flagships a run for their money in different ways, and not just when it comes to screen fidelity. The only question is, which is the better of the two? Let's find out!
The Android-powered LG G3 is the hottest thing on the smartphone block, not least because of the QHD screen, the first in a really mass market device. In fact, with a 5.5" screen diagonal, it's technically in 'phablet' territory - in which case, how does it compare to Nokia's own flagship phablet, the Lumia 1520?
Anyone seriously into categorisation might put the LG G3 and Nokia Lumia 1520 into separate buckets - phone vs 'phablet', for example, though the truth is that both of these devices - the 5.5"-screened LG G3 and the 6"-screened Nokia Lumia 1520 - are simply big phones, with the G3 smaller at least in part because of the smaller top, side and bottom bezels.
The LG G3 software and apps are very different from the iPhone 5s. This is where users will notice a big difference between the two devices, but not in the negative way we used to see when going from iPhone to Android. Yes, some apps still come to iPhone first and look better on the iPhone, but many of the best Android apps deliver a great experience on Android phones like the LG G3. I still miss some iPhone apps but for the most part I get everything I need on the LG G3.
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HDMI and DisplayPort are two of the most commonly used connectors on displays and media devices. From computers and gaming consoles to the smallest monitors and the largest TVs, chances are you have something that supports at least one of these connectors. When it comes to monitors, most of them come with at least one HDMI and DisplayPort connection, and most computers support both. But what is the difference between the two, and how do you decide which one to use?
DisplayPort and HDMI cables deliver very similar performance, but they each have their advantages and disadvantages. HDMI is supported on more devices, but DisplayPort, which was designed for computers, has a few technical advantages. Overall, if you're looking to connect your computer to a new monitor, use DisplayPort if it's an option. If not, HDMI is an almost equally good choice. If your monitor has a limited number of inputs, using DisplayPort will also leave your HDMI ports free, which is great if you want to connect a game console or other device.
All monitors have a listed Viewing Angle in which the picture is supposedly clear and usable. In reality though the quality of some monitors can drop drastically the second you move off-center. Therefore, to ensure you have the best possible picture, and can calibrate your monitor correctly, switch your position permanently to one in line with your monitor, with the entirety of the screen in your field of view.
Dell wireless monitor enables your Windows laptop, Android smartphone or tablet with Miracast capability to display the screen image to the monitor using a Wi-Fi Direct interface. When you connect the laptop, smartphone or tablet to the Dell wireless monitor, you can access the mouse and keyboard that is connected to the monitor and control the devices.
Android devices' screen sizes in pixels and screen width in inches, can differ significantly from device to device.To address this issue, google lets you use different resources per size/density categorySee here for some more info.
the reason to use the different folders and not just one large image is that the larger the image, the more memory it consumes.For example a 1920x1280 image is nice to have on a 1920 screen, but on a 320pixels screen the extra resolution is wasted and you have a lot of wasted memory used.
To create alternative bitmap drawables for different densities, you should follow the 3:4:6:8:12:16 scaling ratio between the six generalized densities. For example, if you have a bitmap drawable that's 48x48 pixels for medium-density screens, all the different sizes should be:
NTE devices are quality tested to consistently assure that they meet or exceed the industry specifications of the device they are replacing. They have been used in NASA space projects, German automobiles, hospital/medical applications and in virtually every type of consumer item. Over the years NTE has also become a Master Distributor for some major manufacturers of electronic components and accessories. 2ff7e9595c
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